- Flowed much easier with rules changes
- Feel came through much more
Questions (rather than riddles) helped unify the story thematically, despite a narrative split this time that divided us into two parallel storylines. The main points to come up in post-game discussion included presenting questions earlier in the game so they can provide a better focus (great idea—thanks, Brett!), and some discussion about whether a particular blessing worked. I can't tell you how proud I feel that at the end of our second playtest, we can already dive into something as nitty-gritty as the balance of a particular blessing! I consider that beta playtest material. It reminds me of Maslow's hierarchy of needs: you never run out of things to worry about, but the things you get to worry about says how well off you've gotten. Discussing particular blessings means we've gotten farther than I would've guessed. Hey, maybe I've got something here after all, huh?
4 comments:
Oh, and I should have noted--least of all lest I forget to add it to the actual, written rules--that multi-player prisoner's dilemma works just great!
Congrats! Looking forward to the beta.
I second what Willem said :).
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