- The Storyjammer's Journey: Introduction
- Ritual Phrases: Ritual phrases and their use in games
- Separation
- Liminality
- Immersion & Flow in Storyjam's Liminal Space - "Immersion" as what Csikszentmihalyi called "Flow"
- Hunting Story - Story as something to pursue, rather than make up
- Story in the Landscape - Ideas for practical application
- Re-incorporation
- Coming Home - The importance of the final phase, and some thoughts on why we so often neglect it
- Finding Your Way Back - Ideas for practical application
Friday, April 17, 2009
The Storyjammer's Journey (Index)
I've written lately about the experience of storyjamming and how it compares to the "rites of passage" outlined by van Gennep, and the "hero's journey" described by Campbell, inspired by Rane Willerslev's Soul Hunters: Hunting, Animism, and Personhood among the Siberian Yukaghirs. Since this involved a number of posts, this provides an index for that mini-series.
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2 comments:
Nice, nice, c'mon, don't give up yet!
Give up? Not at all. Now the regular work begins, on making a game out of all this. But so far as this goes, I think I've said all I have to say about it.
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