tag:blogger.com,1999:blog-2121564167816529957.post8275135765552828146..comments2014-09-17T10:36:05.188-04:00Comments on The Fifth World Design Diary: Creating an Evocative GameJason Godeskyhttp://www.blogger.com/profile/10068631538184332192noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-2121564167816529957.post-59602984215833472042007-11-18T10:27:00.000-05:002007-11-18T10:27:00.000-05:00You've got the idea, right there. See also the po...You've got the idea, right there. See also the post on <A HREF="http://thefifthworldsg.blogspot.com/2007/11/emergent-play-sole-purpose.html" REL="nofollow">emergent play</A>.Jason Godeskyhttps://www.blogger.com/profile/10068631538184332192noreply@blogger.comtag:blogger.com,1999:blog-2121564167816529957.post-78375416182273355682007-11-15T23:35:00.000-05:002007-11-15T23:35:00.000-05:00I can see this occurring. In an earlier post you ...I can see this occurring. In an earlier post you talked of the cool factor. I can already see sparked imaginations creating crazy scenerios in a future where much possibility exists. The great thing, though, is that while the adventure can be basically whatever you want it to be, the implicit, invisible lessons of how the world works will constantly shape how individual stories unfold, and will begin to slip into the conciousness of the players themselves...Unknownhttps://www.blogger.com/profile/15838862572655958912noreply@blogger.comtag:blogger.com,1999:blog-2121564167816529957.post-42831970387362023782007-11-10T14:31:00.000-05:002007-11-10T14:31:00.000-05:00I'm sorry, but this drove me crazy: it's "weird," ...I'm sorry, but this drove me crazy: it's "weird," not "wierd." I know the whole "I before E" rhyme contradicts that, but that's what makes English so... well, weird.Anonymousnoreply@blogger.com