tag:blogger.com,1999:blog-2121564167816529957.post7364556628551927524..comments2014-09-17T10:36:05.188-04:00Comments on The Fifth World Design Diary: Setting, Place & CharacterJason Godeskyhttp://www.blogger.com/profile/10068631538184332192noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-2121564167816529957.post-17519461142411340052008-03-21T19:31:00.000-04:002008-03-21T19:31:00.000-04:00Actually, I think now that might give you all the ...Actually, I think now that might give you all the advantage your character needs when a scene happens in your Place: you get to narrate all the other characters there. We've all known games where the GM runs a character; I think the GM changing with each scene would curtail the usual abuses that go along with that, though.Jason Godeskyhttps://www.blogger.com/profile/10068631538184332192noreply@blogger.comtag:blogger.com,1999:blog-2121564167816529957.post-19630594636275747302008-03-21T18:45:00.001-04:002008-03-21T18:45:00.001-04:00Also, I forgot to mention:You would say that "bob'...Also, I forgot to mention:<BR/><BR/><I>You would say that "bob's castle is about 15 brief narratives away." It kinda makes travel more of a ritual. </I><BR/><BR/>Really, really cool. Hmmm.Willemhttps://www.blogger.com/profile/00858748991562590835noreply@blogger.comtag:blogger.com,1999:blog-2121564167816529957.post-3933272860464483442008-03-21T18:45:00.000-04:002008-03-21T18:45:00.000-04:00giuli-just try what i use for shy players (myself ...giuli-<BR/><BR/>just try what i use for shy players (myself included, at times): story juice! <BR/><BR/>aka red, red wine. :) <BR/><BR/>Warning: we did get hangovers after overdoing one night. Show restraint!Willemhttps://www.blogger.com/profile/00858748991562590835noreply@blogger.comtag:blogger.com,1999:blog-2121564167816529957.post-40691340839279695502008-03-21T16:25:00.000-04:002008-03-21T16:25:00.000-04:00sure. Not every player would have to have to have ...sure. Not every player would have to have to have a location they played. If you don't want a turn at the GM side of the table, simply don't. It's more of a possible option. <BR/><BR/>IN fact, it's probably wise, because when a person plays the GL, their character kinda goes into support mode. The player or players who decide not to do that become, by default, the "main" characters. <BR/><BR/>I did a revolving GM experiment once where the party was traveling through each others dream sequences. When the party was in a certain character's head, that player was the GM. I coached several of the newbies on their adventure plans, but I got to focus on playing the antagonist to the hilt during those sessions. That was one of the best sequence of games I've ever played.WorldWithoutToilhttps://www.blogger.com/profile/04338169302100311615noreply@blogger.comtag:blogger.com,1999:blog-2121564167816529957.post-63301240800936011352008-03-21T13:09:00.000-04:002008-03-21T13:09:00.000-04:00I'm a very shy person, and my shyness has greatly ...I'm a very shy person, and my shyness has greatly effected both what games I agree to play and how much I enjoy those games. The thing is, I'd like to use story games to make myself more outgoing, but if a game pushes me too far in that direction, I'll just retreat back into my shell. This concept of a different person playing the genius loci for different areas might work well for a campaign of outgoing players, but it intimidates me. It's enough that I have to figure out how to play one character convincingly -- now, additionally, at some point I'll be asked to play every creature in a place? That's a little too much for me.<BR/><BR/>I understand that a revolving genius loci democratizes the game, but maybe there's a way to adapt this concept to accommodate shyer players like me?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2121564167816529957.post-14275836214312243612008-03-21T07:14:00.000-04:002008-03-21T07:14:00.000-04:00World without Toil, your comment actually sparked ...World without Toil, your comment actually sparked an idea. I don't know if it would work, but of course, the term <I>genius loci</I> means "spirit of <I>place</I>."<BR/><BR/>Should Places become <I>playable</I> characters? So the "GM" would <I>change according to where the scene takes place</I>.<BR/><BR/>And not to worry, we'll keep in mind the impacts of civilization. Paths will naturally take the easiest routes. But I don't know how much that will change from the way things used to go. After all, yes, Route 66 will still flow more easily than the alternatives even after all the asphalt has broken up and washed away, but Route 66 began, in part, from the National Old Trails Road, which itself combined the Santa Fe Trail and the older National Road, which followed older trading paths dating back at least to the Fort Ancient culture. That just provides one quick example, but most of our interstate highway system follows trails that Americans have used since long before Europeans came to these shores. And in the Fifth World, Americans will <I>still</I> follow those paths!Jason Godeskyhttps://www.blogger.com/profile/10068631538184332192noreply@blogger.comtag:blogger.com,1999:blog-2121564167816529957.post-38564138303685355732008-03-21T01:57:00.000-04:002008-03-21T01:57:00.000-04:00And of course, this region has a genius loci (by w...And of course, this region has a genius loci (by which I mean the real use of the word, not the GM standin you use) and so has a will. It would have it's own relationships not only with neighboring regions, but with tribes, animals, plants, and the like. I like. Hell, I could even see these as PLAYABLE characters, if done right. <BR/><BR/>As for story lines, The parts of Exalted that deal with the wyld could be of inspiration there. Since the wyld in that setting is an ever-changing environment, physical measures of distance mean little. But while places may vary greatly in how far apart they are, they have a consistent number of events that occur between here and there. I loved that aspect of the setting. You would say that "bob's castle is about 15 brief narratives away." It kinda makes travel more of a ritual. <BR/><BR/>Don't forget, setting wise, that the hills that were blown up, ramped and leveled to make way for railroads and highways will still remain so, even after the highways are overgrown and the rails are scavenged for metal. These paths will still be the easiest ways to cross difficult terrain. Route 66 may still mean something, even this far in the future.WorldWithoutToilhttps://www.blogger.com/profile/04338169302100311615noreply@blogger.comtag:blogger.com,1999:blog-2121564167816529957.post-13115165890106393552008-03-21T01:49:00.000-04:002008-03-21T01:49:00.000-04:00Paths and Places! How cool. I look forward to hear...Paths and Places! How cool. I look forward to hearing more...Willemhttps://www.blogger.com/profile/00858748991562590835noreply@blogger.com